Mateusz Komada.
Art Director, Concept Artist, 2D Graphic, UI Wizzard, Shaman of Storytelling.
Main idea of my work is to bring stories into life. I enjoy drawing concept arts for games, books and comics. I’m always eager to learn more and improve my skills. Keep looking for new challenges.
Art Cheef of Project: Vikings Gone Wild, Art Director of Dragonfly Studio and winner of 2nd place in KrakJam with games Goblin Smugglers (2015) and HandShake simulator (2016). Keen on comics and board games.